Rummy against the computer
Runs, three-of-a-kind, a joker, and an initial meld to get right. This site explains Rami 40 and Rami 51 as played in the Rami app, with examples calculated by the app itself. With 2 to 6 players, you play as South against the computer at Beginner / Intermediate / Experienced level.

Where to start?
The rules
The deck, the deal, a turn, runs, three-of-a-kind and the joker.
The initial meld
Each game’s threshold, pure runs and initial melds verified by the app.
Counting points
Cards left in hand, going out in one turn, and the game’s target.
An annotated round
A real round played by the app’s AI, turn by turn.
The seven games
Canasta, Gin Rummy, Buraco Aberto, Buraco FIBUR and Samba at a glance.
Frequently asked questions
Short answers to the questions that come up at the table.
Rummy in a few lines
Each player is dealt 13 cards. On your turn, you draw, lay down melds if you can, then discard. Your very first meld must be worth at least 40 points in Rami 40, and at least 51 points with a pure run in Rami 51.
The first player with no cards left wins the round; the others count the value of their remaining cards. Play continues until a player reaches the target of 100 points per opponent, and the lowest total wins.
Seven games in one app
In addition to Rami 40 and Rami 51, the app offers Canasta, Gin Rummy, Buraco Aberto, Buraco FIBUR and Samba (the essentials of each). The “Reference rules” setting, enabled by default, can be disabled to play with the house rules.


