Rami classic

Rummy against the computer

Runs, three-of-a-kind, a joker, and an initial meld to get right. This site explains Rami 40 and Rami 51 as played in the Rami app, with examples calculated by the app itself. With 2 to 6 players, you play as South against the computer at Beginner / Intermediate / Experienced level.

A four-player game of Rami on a phone, on green felt: a three-of-a-kind of kings and a run of hearts melded by you, a three-of-a-kind of sevens melded by Loulou, the stock and discard pile, your hand at the bottom on a wooden rack, and Meld and Discard buttons.
A four-player game of Rami on a phone

Where to start?

Rummy in a few lines

Each player is dealt 13 cards. On your turn, you draw, lay down melds if you can, then discard. Your very first meld must be worth at least 40 points in Rami 40, and at least 51 points with a pure run in Rami 51.

The first player with no cards left wins the round; the others count the value of their remaining cards. Play continues until a player reaches the target of 100 points per opponent, and the lowest total wins.

Seven games in one app

In addition to Rami 40 and Rami 51, the app offers Canasta, Gin Rummy, Buraco Aberto, Buraco FIBUR and Samba (the essentials of each). The “Reference rules” setting, enabled by default, can be disabled to play with the house rules.

A round of Rami well underway on a phone: you have laid down four melds, including a run of hearts and a run of clubs, Loulou has laid down two, and you have only four cards left in hand.
A round of Rami well underway
The same game of Rami in dark mode: the green felt stays the same, the bottom menu bar turns black, melds are in the centre and your hand is at the bottom.
The same game in dark mode
A two-player game of Gin Rummy on a phone: no melds on the felt, the stock and discard pile in the centre, and your hand at the bottom with Discard and Knock buttons.
Gin Rummy for two